(Almost) Everything We Wish We'd Known About Adding an Animation to a VRChat Avatar - Part 2 - Animator Controllers
I got up so tight, I couldn't unwind, I saw so much, I broke my mind I just dropped in to see what condition my condition was in
- Kenny Rogers, Just Dropped In
A thorough examination of why a lot of tutorials about these end up as videos.
This is a follow up to the previous post - if you need it, refer back to that one; we'll try not to cover the same ground again.
In particular, the last post mentioned Animator and Expression Parameters, but didn't have much use for them there - but they are much more important in this one.
Disclaimer
Once again, we are not experts, we're just sharing some of the ways that we've done things. Some of these might not be the most performant, but we've tried to pick up what we can here and there.
Also, for this article in particular, we're attempting to deliver this as 'immediately effective' as possible. Let us know what you think?
Why do things manually?
Before we launch into the what to do, it's a good idea to figure out why you might want to.
In the time before we knew about VRCFury, we did things manually because we didn't know there were other options that would make it easier. There is a whole lot on older avatars that we could