Paths - Restructuring Classes and Advancements
When starting designing DW2's Final Alpha, I wrote down a list of goals that I believed would improve the game and address the issues I talked about last week, especially with regards to classes and character creation.
Character creation is such an important aspect of TTRPGs. "Looking at a character sheet" is how some people first engage with a new game at all, which I've heard from multiple people while running DW2 games. Character creation is often the first (and sometimes only) chapter of a TTRPG that is read. Your character sheet distinctly identifies you in relation to the other players at the table. For complex games, you might choose a pre-generated character instead of creating one yourself, especially if you're new.
Character Creation is a huge first impression. With the questions it asks and choices it makes, a game's character creation process communicates how it wants you as a player to think about your character and the game. So I started thinking about how DW2's communication here could be improved.
Class Goals
This isn't every goal for the alpha overall, but here is what I had in mind when rethinking Class structure.
Start Simple
I want people to be able