(Almost) Everything We Wish We'd Known About Adding an Animation to a VRChat Avatar - Part 1

386 days ago 12 views Null Patch nullpat.ch
Spooky scary skeletons forge frights from frame to frame Almost the most annoying part, UVs put them to shame
  • Spooky Scary Skeletons - ANIMATORS BEWARE, SavannahXYZ

cd ~/Projects/example

vpm add repo https://vcc.vrcfury.com

vpm add package com.vrcfury.vrcfury

So, once again, we got nerdsniped!

A friend asked a question so we're going to attempt to answer it quickly.

Re-reading this while editing just before posting... an attempt was made, at least.

We have answered this question on Cohost before, but we felt it was worth expanding on - largely because our old answer on Cohost was limited by Cohost's format, but also because Cohost is going as soon as Archive Team finishes their work.

The question is "how do I add an animation to my VRChat avatar". Like a lot of things with Unity and VRChat, there's several different answers to this.

Assumptions

This guide assumes that you have a working avatar, and that it's either in source control or you've made backups before starting this. It also assumes at least a little familiarity with Unity - basically that you've read through here.

Disclaimers

We are not experts and chances are we're going to use the wrong words for