Retexturing VRChat Avatars, The Hard Way

241 days ago 15 views Null Patch nullpat.ch
The muscle is Vector, the karma collector / And he's sworn to fight for you
  • Gunnar Nelson, Team Chaotix

On vectors and very flashy lights.

This week, we've been customizing a lot of textures on our VRChat ahead of Furality Somna.

And that, combined with some queries, got us thinking about our workflow.

flatland experiments

A lot of friends will paint on the model, primarily with Substance Painter, Adobe's offering. Some will use open source tools like the UcuPaint add-on for Blender - or even just Blender's built in texture painting.

But we're not good enough at Blender to do more than the basics, and we count UcuPaint as more than the basics. (It also feels like it's something that makes more sense with a graphics tablet).

Procreate's paint on model feature is easy to use as soon as you know how to convert models to the required USDZ format, but it feels imprecise; strokes frequently clipping through the model. [1]

And our dislike of Adobe is such that we don't even want to pirate Substance Painter - we do not want to get locked into that workflow, because we've lost track of the amount of friends that have complained that their non-subscription, frozen in amber version